Enabling City Lights

Those SDL variables enable or disable city lights functions

City Lights

SDL Variable

Type

Default

Description

nbTelescopeVis

BOOL

False

Telescope needed to see city lights

nb01CityLightsBlueVis

BOOL

False

Activate lights on stairs and library

nb01CityLightsConstruction01Vis

BOOL

False

Activate big blinking white light on top of Aegura

nb01CityLightsConstruction02Vis

BOOL

False

Activate blinking light behind library

nb01CityLightsConstruction03Vis

BOOL

False

Activate blinking light in front of library

nb01CityLightsConstruction04Vis

BOOL

False

Activate blinking light at DRC tent in Aegura

nb01CityLightsGreatZeroVis

BOOL

False

nb01CityLightsHarborVis

BOOL

False

Enable or disable Aegura's Harbor blue lights

nb01CityLightsMoving01Vis

BOOL

False

Enable fake player's lightpath on big stairs

nb01CityLightsMoving02Vis

BOOL

False

Enable fake player's lightpath on big stairs

nb01CityLightsMoving03Vis

BOOL

False

Enable fake player's lightpath on big stairs

nb01CityLightsArchState

BYTE

0

nb01LakeLightState

BYTE

0

Increase lake luminosity (0 though 4)

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Submitted by - KhouFou

EnablingCityLights (last edited 2008-12-27 16:35:30 by localhost)