Enabling City Lights
Those SDL variables enable or disable city lights functions
City Lights
SDL Variable |
Type |
Default |
Description |
nbTelescopeVis |
BOOL |
False |
Telescope needed to see city lights |
nb01CityLightsBlueVis |
BOOL |
False |
Activate lights on stairs and library |
nb01CityLightsConstruction01Vis |
BOOL |
False |
Activate big blinking white light on top of Aegura |
nb01CityLightsConstruction02Vis |
BOOL |
False |
Activate blinking light behind library |
nb01CityLightsConstruction03Vis |
BOOL |
False |
Activate blinking light in front of library |
nb01CityLightsConstruction04Vis |
BOOL |
False |
Activate blinking light at DRC tent in Aegura |
nb01CityLightsGreatZeroVis |
BOOL |
False |
|
nb01CityLightsHarborVis |
BOOL |
False |
Enable or disable Aegura's Harbor blue lights |
nb01CityLightsMoving01Vis |
BOOL |
False |
Enable fake player's lightpath on big stairs |
nb01CityLightsMoving02Vis |
BOOL |
False |
Enable fake player's lightpath on big stairs |
nb01CityLightsMoving03Vis |
BOOL |
False |
Enable fake player's lightpath on big stairs |
nb01CityLightsArchState |
BYTE |
0 |
|
nb01LakeLightState |
BYTE |
0 |
Increase lake luminosity (0 though 4) |
---
Submitted by - KhouFou