How to Configure The Cleft

  1. In the vault manager open the AllAgeGlobalSDLNodesFolder

  2. Select the child named "Cleft"
  3. Change the SDL variables according to your liking
  4. Click Apply

NOTE: Once Global variables are set the way you want them it is usually best to leave these alone. Editing them afterwards can disrupt the settings for individual players.

To edit the variables for individual players do the following:

  1. In the vault manager open AllPlayers

  2. Subscribe to the player who's Cleft you want to edit
  3. Change the SDL variables according to your liking
  4. Click Apply

SDL Variables and their meanings

SDL Variable

Type

Default

Description

clftJourneyCloth01Vis

BOOL

True

Behind warning sign at starting point

clftJourneyCloth02Vis

BOOL

True

Inside the skeleton

clftJourneyCloth03Vis

BOOL

True

Behind Zandi's trailer

clftJourneyCloth04Vis

BOOL

True

Office in the cleft (only visible when clftYeeshaShowJC is set to True)

clftJourneyCloth05Vis

BOOL

True

Bathroom in the cleft

clftJourneyCloth06Vis

BOOL

True

Outside the office door

clftJourneyCloth07Vis

BOOL

True

On the bucket

clftZandiShirtVis

BOOL

False

Enables the Zandi shirt outside the trailer in the rainy cleft

clftAtrusGogglesVis

BOOL

False

Enables Atrus' goggles in the bedroom (not clickable)

clftAgeSDLWindmillLocked

BOOL

True

Setting to False unlocks the windmill

clftAgeSDLWindmillRunning

BOOL

False

Setting to True makes the windmill run

clftWindmillUnstuck

BOOL

False

Setting to True unsticks the windmill

clftBahroDoorClosed

BOOL

True

Setting to False opens the Bahro door. This eliminates the need to collect cloths

clftJourneysVis

BOOL

True

clftYeeshaBookVis

BOOL

True

No effect? Relto book presence is determined by the Chronicle CleftSolved = no

clftZandiVis

BOOL

True

No effect? Zandi's presence is determined by the Chronicle CleftSolved = no

clftYeeshaPage08Vis

BOOL

True

Enables the machine where the rainy reltopage appears after the end scene

clftBridgeCollapse

BOOL

False

Setting to True sets the bridge to the office in collapsed state

clftBucketLowered

BOOL

False

Setting to True lowers the bucket

clftKitchenDoorClosed

BOOL

True

Setting to False opens the kitchen door

clftOfficeDoorClosed

BOOL

False

Setting to True closes the office door

clftTomahnaActive

BOOL

False

clftSceneYeeshaUnseen

BOOL

True

Resetting to True replays the Yeesha endscene (best left to default for players who did not finish Prime)

clftSceneBahroUnseen

BOOL

True

Resetting to True replays the Bahro endscene (best left at default for players who did not finish Prime)

clftYeeshaShowJC

BOOL

False

Setting to True makes cloth 4 visible. Associated Chronicle: YeeshaVisionViewed = 1

clftImagerPanelN

BYTE

3

This is the correct value for the 1st puzzle

clftImagerPanelS

BYTE

5

This is the correct value for the 1st puzzle

clftImagerPanelE

BYTE

3

Set this to 2 to solve the 1st puzzle

clftImagerPanelW

BYTE

0

This is the correct value for the 1st puzzle

Submitted by - D'Lanor

ConfiguringTheCleft (last edited 2008-12-27 16:35:31 by localhost)