How to Configure The Cleft
In the vault manager open the AllAgeGlobalSDLNodesFolder
- Select the child named "Cleft"
- Change the SDL variables according to your liking
- Click Apply
NOTE: Once Global variables are set the way you want them it is usually best to leave these alone. Editing them afterwards can disrupt the settings for individual players.
To edit the variables for individual players do the following:
In the vault manager open AllPlayers
- Subscribe to the player who's Cleft you want to edit
- Change the SDL variables according to your liking
- Click Apply
SDL Variables and their meanings
SDL Variable |
Type |
Default |
Description |
clftJourneyCloth01Vis |
BOOL |
True |
Behind warning sign at starting point |
clftJourneyCloth02Vis |
BOOL |
True |
Inside the skeleton |
clftJourneyCloth03Vis |
BOOL |
True |
Behind Zandi's trailer |
clftJourneyCloth04Vis |
BOOL |
True |
Office in the cleft (only visible when clftYeeshaShowJC is set to True) |
clftJourneyCloth05Vis |
BOOL |
True |
Bathroom in the cleft |
clftJourneyCloth06Vis |
BOOL |
True |
Outside the office door |
clftJourneyCloth07Vis |
BOOL |
True |
On the bucket |
clftZandiShirtVis |
BOOL |
False |
Enables the Zandi shirt outside the trailer in the rainy cleft |
clftAtrusGogglesVis |
BOOL |
False |
Enables Atrus' goggles in the bedroom (not clickable) |
clftAgeSDLWindmillLocked |
BOOL |
True |
Setting to False unlocks the windmill |
clftAgeSDLWindmillRunning |
BOOL |
False |
Setting to True makes the windmill run |
clftWindmillUnstuck |
BOOL |
False |
Setting to True unsticks the windmill |
clftBahroDoorClosed |
BOOL |
True |
Setting to False opens the Bahro door. This eliminates the need to collect cloths |
clftJourneysVis |
BOOL |
True |
|
clftYeeshaBookVis |
BOOL |
True |
No effect? Relto book presence is determined by the Chronicle CleftSolved = no |
clftZandiVis |
BOOL |
True |
No effect? Zandi's presence is determined by the Chronicle CleftSolved = no |
clftYeeshaPage08Vis |
BOOL |
True |
Enables the machine where the rainy reltopage appears after the end scene |
clftBridgeCollapse |
BOOL |
False |
Setting to True sets the bridge to the office in collapsed state |
clftBucketLowered |
BOOL |
False |
Setting to True lowers the bucket |
clftKitchenDoorClosed |
BOOL |
True |
Setting to False opens the kitchen door |
clftOfficeDoorClosed |
BOOL |
False |
Setting to True closes the office door |
clftTomahnaActive |
BOOL |
False |
|
clftSceneYeeshaUnseen |
BOOL |
True |
Resetting to True replays the Yeesha endscene (best left to default for players who did not finish Prime) |
clftSceneBahroUnseen |
BOOL |
True |
Resetting to True replays the Bahro endscene (best left at default for players who did not finish Prime) |
clftYeeshaShowJC |
BOOL |
False |
Setting to True makes cloth 4 visible. Associated Chronicle: YeeshaVisionViewed = 1 |
clftImagerPanelN |
BYTE |
3 |
This is the correct value for the 1st puzzle |
clftImagerPanelS |
BYTE |
5 |
This is the correct value for the 1st puzzle |
clftImagerPanelE |
BYTE |
3 |
Set this to 2 to solve the 1st puzzle |
clftImagerPanelW |
BYTE |
0 |
This is the correct value for the 1st puzzle |
Submitted by - D'Lanor