How to Configuring Ae'guera

  1. In the vault manager open the AllAgeGlobalSDLNodesFolder

  2. Select the child named "city"
  3. Change the SDL variables according to your liking.
  4. Click Apply

NOTE: Players who are in the age while you are changing setting will see updates instantly when you click Apply.

SDL Variables and their meanings

City Blockers

SDL Variable

Type

Default

Description

islmCityBlocker01Vis

BOOL

True

Coming up from the Ferry Terminal at the base of the Great Stair

islmCityBlocker02Vis

BOOL

True

At the pub level of the Great Stair on the landing

islmCityBlocker03Vis

BOOL

False

Blanket and blockades at the pub

islmCityBlocker04Vis

BOOL

True

Top of Great Stair at the Courtyard level

islmCityBlocker05Vis

BOOL

True

Top of stairs at the Courtyard that lead to the Canyon

islmCityBlocker06Vis

BOOL

True

Bottom of the stairs from the Courtyard to the Canyon

islmCityBlocker07Vis

BOOL

True

End of the Canyon at the bottom of the stairs to the Concert Hall Foyer

islmCityBlocker08Vis

BOOL

True

Entrance to Concert Hall Foyer at the top of the stairs from the Canyon

islmCityBlocker09Vis

BOOL

True

End of Bridge near the stairs to the Concert Hall Foyer

islmCityBlocker10Vis

BOOL

True

Rope bridge or no rope bridge and barricades

islmCityBlocker11Vis

BOOL

True

?

islmCityBlocker12Vis

BOOL

True

Bottom of stairs in Courtyard that lead to the Hall of Kings

islmCityBlocker13Vis

BOOL

True

Bottom of stairs from Hall of Kings that lead to the Library and Bridge

islmCityBlocker14Vis

BOOL

True

Entrance to Library Courtyard

islmCityBlocker15Vis

BOOL

True

?

islmCityBlocker16State

BYTE

0

Set this to 2 to enable the doors to open on the library

islmLibraryLowerDoorClosed

BOOL

True

islmMuseumDoorClosed

BOOL

True

islmKdshGalleryBlockerVis

BOOL

True

Blockers in Kadish Galery

SDL Variable

Type

Default

Description

islmGZMarkerVis

BOOL

False

Setting to True enabled the Great Zero markers in Ae'guera

islmGreatZeroVis

BOOL

False

Enables the visibility of the red light on Great Zero "tower" in Au'guera when looking up from the main stairs

Clothing Items

SDL Variable

Type

Default

Description

islmHardHat01Vis

BOOL

False

Enables hardhat on Tokotah rooftop

islmHardHat02Vis

BOOL

False

islmHardHat03Vis

BOOL

False

islmHardHat04Vis

BOOL

False

islmHardHat05Vis

BOOL

False

islmHardHat06Vis

BOOL

False

Journals

SDL Variable

Type

Default

Description

islmTokotahJournal01Vis

BOOL

True

islmTokotahJournal02Vis

BOOL

True

islmTokotahJournal03Vis

BOOL

True

islmTokotahJournal04Vis

BOOL

True

islmTokotahJournal05Vis

BOOL

True

islmTokotahJournal06Vis

BOOL

True

islmTokotahJournal07Vis

BOOL

True

islmTokotahJournal08Vis

BOOL

True

islmTokotahJournal09Vis

BOOL

True

islmTokotahJournal10Vis

BOOL

True

islmMararonMTKJournalVis

BOOL

False

islmYableshanMTKJournalVis

BOOL

False

Linking books

islmTeledahnLinkCourtyardVis

BOOL

False

Enables a linking book to Teledahn at the top of the large stairs

islmTeledahnLinkLibraryExteriorVis

BOOL

False

Enables a linking book to Teledahn in front of the library

islmTreasureBook01Vis

BOOL

False

islmTreasureBook01Enabled

BOOL

False

islmTreasureBook01Chance

BYTE

0

islmTreasureBook01Proximity

BOOL

False

islmTreasureBook06Vis

BOOL

False

Enables the Bahro stone to Kadish behind the library

islmTreasureBook06Enabled

BOOL

False

Enables the Bahro stone to Kadish behind the library

islmTreasureBook06Chance

BYTE

0

Leave at 0 to set the object always visible

islmTreasureBook06Proximity

BOOL

False

islmTreasureBook08Vis

BOOL

False

links into Garrison Prison (taken from SDL but not correct). Enables the Bahro stone to Teledahn in the Ferry Terminal

islmTreasureBook08Enabled

BOOL

False

Enables the Bahro stone to Teledahn in the Ferry Terminal

islmTreasureBook08Chance

BYTE

0

Leave at 0 to set the object always visible

islmTreasureBook08Proximity

BOOL

False

Lights

SDL Variable

Type

Default

Description

islmUnderwaterHarborLightsRun

BOOL

False

Enables the light under the water by the ferry terminal (lights up the boat)

Crates

SDL Variable

Type

Default

Description

islmFerryTerminalCratesVis

BOOL

False

Enables the crates near the ferry door that allow you to look get on the rock to look through the hole in the wall at the ferry terminal

islmStepCratesVis

BOOL

False

Enables the crates on the 2nd tier of the main stairs (where the Pub hallway is)

Other Items

SDL Variable

Type

Default

Description

islmDRCTentVis

BOOL

False

Enables the Large tent at the top of the stairs near the Takotah alley linking book.

islmPlayerMap01Vis

BOOL

False

Enables the City map at the top of the stairs near the Takotah alley linking book.

islmShroomiePictVis

BOOL

False

Adds a picture on the table near the DRC Tent

islmDRCStageState

BYTE

0

Enables and alters the appearance of the DRC Stage

islmFerryDoorFunc

BOOL

False

Opens the door to get to the ferry terminal.

Unknown

SDL Variable

Type

Default

Description

islmGuildHallConstructionVis

BOOL

False

Makes the arc-lights and smoke appear on top tof the Guild Hall

islmTokotahMeetingsVis

BOOL

False

Lights up the meeting room in Tokotah

islmExplosionRun

BOOL

False

islmScreamRun

BOOL

False

Enable Bahro Screams

islmScreamChance

BYTE

0

Trigger the frequency of the screams from the Bahro

islmCanyonConstructionVis

BOOL

True

islmJourneyCloth01Vis

BOOL

False

Old Journey Cloths from Beta

islmJourneyCloth02Vis

BOOL

False

islmJourneyCloth03Vis

BOOL

False

Jorney cloth a the bottom of the stairs at the balcony between the bridge and the hall of kings

islmJourneyCloth04Vis

BOOL

False

Journey cloth on the doorway to the the bridge on the Library side

islmJourneyCloth05Vis

BOOL

False

Journey cloth on the ledge around the left side of the library

islmMinorahVis

BOOL

False

enables the minorah on top of the takotah building

islmMinorahNight01Vis

BOOL

False

These are used to determine which candles are burning on the minorah

islmMinorahNight02Vis

BOOL

False

islmMinorahNight03Vis

BOOL

False

islmMinorahNight04Vis

BOOL

False

islmMinorahNight05Vis

BOOL

False

islmMinorahNight06Vis

BOOL

False

islmMinorahNight07Vis

BOOL

False

islmMinorahNight08Vis

BOOL

False

Related Wiki links

Submitted by - Urkle
Small edits by A'lan
Additions by - D'Lanor

ConfiguringTheCity (last edited 2008-12-27 16:35:30 by localhost)