How to Configuring Ae'guera
In the vault manager open the AllAgeGlobalSDLNodesFolder
- Select the child named "city"
- Change the SDL variables according to your liking.
- Click Apply
NOTE: Players who are in the age while you are changing setting will see updates instantly when you click Apply.
SDL Variables and their meanings
City Blockers
SDL Variable |
Type |
Default |
Description |
islmCityBlocker01Vis |
BOOL |
True |
Coming up from the Ferry Terminal at the base of the Great Stair |
islmCityBlocker02Vis |
BOOL |
True |
At the pub level of the Great Stair on the landing |
islmCityBlocker03Vis |
BOOL |
False |
Blanket and blockades at the pub |
islmCityBlocker04Vis |
BOOL |
True |
Top of Great Stair at the Courtyard level |
islmCityBlocker05Vis |
BOOL |
True |
Top of stairs at the Courtyard that lead to the Canyon |
islmCityBlocker06Vis |
BOOL |
True |
Bottom of the stairs from the Courtyard to the Canyon |
islmCityBlocker07Vis |
BOOL |
True |
End of the Canyon at the bottom of the stairs to the Concert Hall Foyer |
islmCityBlocker08Vis |
BOOL |
True |
Entrance to Concert Hall Foyer at the top of the stairs from the Canyon |
islmCityBlocker09Vis |
BOOL |
True |
End of Bridge near the stairs to the Concert Hall Foyer |
islmCityBlocker10Vis |
BOOL |
True |
Rope bridge or no rope bridge and barricades |
islmCityBlocker11Vis |
BOOL |
True |
? |
islmCityBlocker12Vis |
BOOL |
True |
Bottom of stairs in Courtyard that lead to the Hall of Kings |
islmCityBlocker13Vis |
BOOL |
True |
Bottom of stairs from Hall of Kings that lead to the Library and Bridge |
islmCityBlocker14Vis |
BOOL |
True |
Entrance to Library Courtyard |
islmCityBlocker15Vis |
BOOL |
True |
? |
islmCityBlocker16State |
BYTE |
0 |
Set this to 2 to enable the doors to open on the library |
islmLibraryLowerDoorClosed |
BOOL |
True |
|
islmMuseumDoorClosed |
BOOL |
True |
|
islmKdshGalleryBlockerVis |
BOOL |
True |
Blockers in Kadish Galery |
Great Zero Related
SDL Variable |
Type |
Default |
Description |
islmGZMarkerVis |
BOOL |
False |
Setting to True enabled the Great Zero markers in Ae'guera |
islmGreatZeroVis |
BOOL |
False |
Enables the visibility of the red light on Great Zero "tower" in Au'guera when looking up from the main stairs |
Clothing Items
SDL Variable |
Type |
Default |
Description |
islmHardHat01Vis |
BOOL |
False |
Enables hardhat on Tokotah rooftop |
islmHardHat02Vis |
BOOL |
False |
|
islmHardHat03Vis |
BOOL |
False |
|
islmHardHat04Vis |
BOOL |
False |
|
islmHardHat05Vis |
BOOL |
False |
|
islmHardHat06Vis |
BOOL |
False |
|
Journals
SDL Variable |
Type |
Default |
Description |
islmTokotahJournal01Vis |
BOOL |
True |
|
islmTokotahJournal02Vis |
BOOL |
True |
|
islmTokotahJournal03Vis |
BOOL |
True |
|
islmTokotahJournal04Vis |
BOOL |
True |
|
islmTokotahJournal05Vis |
BOOL |
True |
|
islmTokotahJournal06Vis |
BOOL |
True |
|
islmTokotahJournal07Vis |
BOOL |
True |
|
islmTokotahJournal08Vis |
BOOL |
True |
|
islmTokotahJournal09Vis |
BOOL |
True |
|
islmTokotahJournal10Vis |
BOOL |
True |
|
islmMararonMTKJournalVis |
BOOL |
False |
|
islmYableshanMTKJournalVis |
BOOL |
False |
|
Linking books
islmTeledahnLinkCourtyardVis |
BOOL |
False |
Enables a linking book to Teledahn at the top of the large stairs |
islmTeledahnLinkLibraryExteriorVis |
BOOL |
False |
Enables a linking book to Teledahn in front of the library |
islmTreasureBook01Vis |
BOOL |
False |
|
islmTreasureBook01Enabled |
BOOL |
False |
|
islmTreasureBook01Chance |
BYTE |
0 |
|
islmTreasureBook01Proximity |
BOOL |
False |
|
islmTreasureBook06Vis |
BOOL |
False |
Enables the Bahro stone to Kadish behind the library |
islmTreasureBook06Enabled |
BOOL |
False |
Enables the Bahro stone to Kadish behind the library |
islmTreasureBook06Chance |
BYTE |
0 |
Leave at 0 to set the object always visible |
islmTreasureBook06Proximity |
BOOL |
False |
|
islmTreasureBook08Vis |
BOOL |
False |
links into Garrison Prison (taken from SDL but not correct). Enables the Bahro stone to Teledahn in the Ferry Terminal |
islmTreasureBook08Enabled |
BOOL |
False |
Enables the Bahro stone to Teledahn in the Ferry Terminal |
islmTreasureBook08Chance |
BYTE |
0 |
Leave at 0 to set the object always visible |
islmTreasureBook08Proximity |
BOOL |
False |
|
Lights
SDL Variable |
Type |
Default |
Description |
islmUnderwaterHarborLightsRun |
BOOL |
False |
Enables the light under the water by the ferry terminal (lights up the boat) |
Crates
SDL Variable |
Type |
Default |
Description |
islmFerryTerminalCratesVis |
BOOL |
False |
Enables the crates near the ferry door that allow you to look get on the rock to look through the hole in the wall at the ferry terminal |
islmStepCratesVis |
BOOL |
False |
Enables the crates on the 2nd tier of the main stairs (where the Pub hallway is) |
Other Items
SDL Variable |
Type |
Default |
Description |
islmDRCTentVis |
BOOL |
False |
Enables the Large tent at the top of the stairs near the Takotah alley linking book. |
islmPlayerMap01Vis |
BOOL |
False |
Enables the City map at the top of the stairs near the Takotah alley linking book. |
islmShroomiePictVis |
BOOL |
False |
Adds a picture on the table near the DRC Tent |
islmDRCStageState |
BYTE |
0 |
Enables and alters the appearance of the DRC Stage |
islmFerryDoorFunc |
BOOL |
False |
Opens the door to get to the ferry terminal. |
Unknown
SDL Variable |
Type |
Default |
Description |
islmGuildHallConstructionVis |
BOOL |
False |
Makes the arc-lights and smoke appear on top tof the Guild Hall |
islmTokotahMeetingsVis |
BOOL |
False |
Lights up the meeting room in Tokotah |
islmExplosionRun |
BOOL |
False |
|
islmScreamRun |
BOOL |
False |
Enable Bahro Screams |
islmScreamChance |
BYTE |
0 |
Trigger the frequency of the screams from the Bahro |
islmCanyonConstructionVis |
BOOL |
True |
|
islmJourneyCloth01Vis |
BOOL |
False |
Old Journey Cloths from Beta |
islmJourneyCloth02Vis |
BOOL |
False |
|
islmJourneyCloth03Vis |
BOOL |
False |
Jorney cloth a the bottom of the stairs at the balcony between the bridge and the hall of kings |
islmJourneyCloth04Vis |
BOOL |
False |
Journey cloth on the doorway to the the bridge on the Library side |
islmJourneyCloth05Vis |
BOOL |
False |
Journey cloth on the ledge around the left side of the library |
islmMinorahVis |
BOOL |
False |
enables the minorah on top of the takotah building |
islmMinorahNight01Vis |
BOOL |
False |
These are used to determine which candles are burning on the minorah |
islmMinorahNight02Vis |
BOOL |
False |
|
islmMinorahNight03Vis |
BOOL |
False |
|
islmMinorahNight04Vis |
BOOL |
False |
|
islmMinorahNight05Vis |
BOOL |
False |
|
islmMinorahNight06Vis |
BOOL |
False |
|
islmMinorahNight07Vis |
BOOL |
False |
|
islmMinorahNight08Vis |
BOOL |
False |
|
Related Wiki links
ConfiguringTheNexus: Setting the max players allowed in the city
ConfiguringTheNeighborHood: Enabling the linking book to the nexus.
Submitted by - Urkle
Small edits by A'lan
Additions by - D'Lanor