Locate the global Kadish SDL Node
Enabling the Nexus book
kdshNexusStationVis, Bool -> Change it from False to True.
How to Configure Kadish
Work in progress: All SDL components in place. Will add descriptions as time permits. Please feel free to make any additions or corrections.
In the vault manager open the AllAgeGlobalSDLNodesFolder
- Select the child named "Kadish"
- Change the SDL variables according to your liking
- Click Apply
NOTE: Once Global variables are set the way you want them it is usually best to leave these alone. Editing them afterwards can disrupt the settings for individual players.
To edit the variables for individual players do the following:
In the vault manager open AllPlayers
- Subscribe to the player who's Kadish you want to edit
- Expand the 'Player' Node for that player (node type is 2)
Expand the 'AgesIOwnFolder' for that player.
- Expand each of the Link nodes until you find Kadish.
- Expand the Kadish Age info node, so you can see SDL node (last in that list).
- Change the SDL variables according to your liking
- Click Apply
SDL Variables and their meanings
SDL Variable |
Type |
Default |
Description |
kdshTreasureBook10Vis |
BOOL |
True |
Whether Bahro linking stone to balcony overlooking Gallery in D'ni is visible (near second telescope) |
kdshJourneyCloth01Vis |
BOOL |
True |
Journey Cloth located near first telescope |
kdshJourneyCloth02Vis |
BOOL |
True |
Journey Cloth located inside of rotating tree |
kdshJourneyCloth03Vis |
BOOL |
True |
Journey Cloth located in alcove on side of pyramid/temple |
kdshJourneyCloth04Vis |
BOOL |
True |
Journey Cloth located in Pillar room |
kdshJourneyCloth05Vis |
BOOL |
True |
Journey Cloth located in Vault |
kdshJourneyCloth06Vis |
BOOL |
True |
Journey Cloth located near second telescope |
kdshBahroDoorClosed |
BOOL |
True |
No effect |
kdshYeeshaVaultLinkBook |
BOOL |
False |
If set to True, places a linking book in the vault that links to the age link-in spot (think it was originally supposed to link somewhere else but was not implemented) |
kdshNexusStationVis |
BOOL |
False |
Whether the Nexus station is visible near the age link-in spot |
boolOperatedScope01 |
BOOL |
False |
|
OperatorIDScope01 |
INT |
0 |
|
OuterRing01 |
BYTE |
1 |
|
MiddleRing01 |
BYTE |
1 |
|
InnerRing01 |
BYTE |
1 |
|
boolOperatedScope02 |
BOOL |
False |
|
OperatorIDScope02 |
INT |
0 |
|
OuterRing02 |
BYTE |
1 |
|
MiddleRing02 |
BYTE |
1 |
|
InnerRing02 |
BYTE |
1 |
|
boolOperatedScope03 |
BOOL |
False |
|
OperatorIDScope03 |
INT |
0 |
|
OuterRing03 |
BYTE |
1 |
|
MiddleRing03 |
BYTE |
1 |
|
InnerRing03 |
BYTE |
1 |
|
TreeRingDoorClosed |
BOOL |
True |
Disables button that rotates tree if set to True. Does not actually rotate the tree. When player links out and back in the door will be open! |
ShadowPathLight01 |
BOOL |
False |
First light button from top in Moon Room. Setting to True activates light as if the first button was pressed. |
ShadowPathLight02 |
BOOL |
False |
Second light button from top in Moon Room. Setting to True activates light as if the second button was pressed. True solves the puzzle. |
ShadowPathLight03 |
BOOL |
False |
Third light button from top in Moon Room. Setting to True activates light as if the third button was pressed. True solves the puzzle. |
ShadowPathLight04 |
BOOL |
False |
Fourth light button from top in Moon Room. Setting to True activates light as if the fourth button was pressed. |
ShadowPathLight05 |
BOOL |
False |
Fifth light button from top in Moon Room. Setting to True activates light as if the fifth button was pressed. True solves the puzzle. |
ShadowPathSolved |
BOOL |
False |
Setting to True opens floor in Moon Room regardless of lights and activates button on the other side that closes floor. |
RoofClosed |
BOOL |
True |
Setting to True rotates ball in roof of temple and turns off the overhead light. |
GlowCharged |
BOOL |
FALSE |
Setting to True activates the floortiles(blue glow). Player must link out and back in to see the effect! |
TimeOpened |
INT |
0 |
|
GlowInTheDarkSolved |
BOOL |
FALSE |
Setting to True solves the glow in the dark puzzle and enables the elevator. Player must link out and back in to see the effect! |
pheight01 |
BYTE |
0 |
Sets the height of the pillar. Value 1 allows passage. |
pheight02 |
BYTE |
0 |
Sets the height of the pillar. Value 4 allows passage. |
pheight03 |
BYTE |
0 |
Sets the height of the pillar. Value 1 allows passage. |
pheight04 |
BYTE |
0 |
Sets the height of the pillar. Value 2 allows passage. |
budget |
BYTE |
8 |
|
PillarsOccupied |
BOOL |
False |
|
PillarsResetting |
BOOL |
False |
|
SecretDoorClosed |
BOOL |
True |
Whether the Secret Door in the Pillar Room is open or closed |
PillarRoomSolved |
BOOL |
False |
No effect. Use pheight instead for instant effect. |
VCPboolOperated |
BOOL |
False |
|
VCPOperatorID |
INT |
-1 |
|
ButtonsPushed |
INT |
0 |
|
VaultClosed |
BOOL |
True |
Whether the Vault Door is open or closed |
Submitted by Calidus, thanks to G'havin, D'Lanor and A'lan!
Additions by D'Lanor