Locate the global Kadish SDL Node

Enabling the Nexus book

kdshNexusStationVis, Bool -> Change it from False to True.

How to Configure Kadish

Work in progress: All SDL components in place. Will add descriptions as time permits. Please feel free to make any additions or corrections.

  1. In the vault manager open the AllAgeGlobalSDLNodesFolder

  2. Select the child named "Kadish"
  3. Change the SDL variables according to your liking
  4. Click Apply

NOTE: Once Global variables are set the way you want them it is usually best to leave these alone. Editing them afterwards can disrupt the settings for individual players.

To edit the variables for individual players do the following:

  1. In the vault manager open AllPlayers

  2. Subscribe to the player who's Kadish you want to edit
  3. Expand the 'Player' Node for that player (node type is 2)
  4. Expand the 'AgesIOwnFolder' for that player.

  5. Expand each of the Link nodes until you find Kadish.
  6. Expand the Kadish Age info node, so you can see SDL node (last in that list).
  7. Change the SDL variables according to your liking
  8. Click Apply

SDL Variables and their meanings

SDL Variable

Type

Default

Description

kdshTreasureBook10Vis

BOOL

True

Whether Bahro linking stone to balcony overlooking Gallery in D'ni is visible (near second telescope)

kdshJourneyCloth01Vis

BOOL

True

Journey Cloth located near first telescope

kdshJourneyCloth02Vis

BOOL

True

Journey Cloth located inside of rotating tree

kdshJourneyCloth03Vis

BOOL

True

Journey Cloth located in alcove on side of pyramid/temple

kdshJourneyCloth04Vis

BOOL

True

Journey Cloth located in Pillar room

kdshJourneyCloth05Vis

BOOL

True

Journey Cloth located in Vault

kdshJourneyCloth06Vis

BOOL

True

Journey Cloth located near second telescope

kdshBahroDoorClosed

BOOL

True

No effect

kdshYeeshaVaultLinkBook

BOOL

False

If set to True, places a linking book in the vault that links to the age link-in spot (think it was originally supposed to link somewhere else but was not implemented)

kdshNexusStationVis

BOOL

False

Whether the Nexus station is visible near the age link-in spot

boolOperatedScope01

BOOL

False

OperatorIDScope01

INT

0

OuterRing01

BYTE

1

MiddleRing01

BYTE

1

InnerRing01

BYTE

1

boolOperatedScope02

BOOL

False

OperatorIDScope02

INT

0

OuterRing02

BYTE

1

MiddleRing02

BYTE

1

InnerRing02

BYTE

1

boolOperatedScope03

BOOL

False

OperatorIDScope03

INT

0

OuterRing03

BYTE

1

MiddleRing03

BYTE

1

InnerRing03

BYTE

1

TreeRingDoorClosed

BOOL

True

Disables button that rotates tree if set to True. Does not actually rotate the tree. When player links out and back in the door will be open!

ShadowPathLight01

BOOL

False

First light button from top in Moon Room. Setting to True activates light as if the first button was pressed.

ShadowPathLight02

BOOL

False

Second light button from top in Moon Room. Setting to True activates light as if the second button was pressed. True solves the puzzle.

ShadowPathLight03

BOOL

False

Third light button from top in Moon Room. Setting to True activates light as if the third button was pressed. True solves the puzzle.

ShadowPathLight04

BOOL

False

Fourth light button from top in Moon Room. Setting to True activates light as if the fourth button was pressed.

ShadowPathLight05

BOOL

False

Fifth light button from top in Moon Room. Setting to True activates light as if the fifth button was pressed. True solves the puzzle.

ShadowPathSolved

BOOL

False

Setting to True opens floor in Moon Room regardless of lights and activates button on the other side that closes floor.

RoofClosed

BOOL

True

Setting to True rotates ball in roof of temple and turns off the overhead light.

GlowCharged

BOOL

FALSE

Setting to True activates the floortiles(blue glow). Player must link out and back in to see the effect!

TimeOpened

INT

0

GlowInTheDarkSolved

BOOL

FALSE

Setting to True solves the glow in the dark puzzle and enables the elevator. Player must link out and back in to see the effect!

pheight01

BYTE

0

Sets the height of the pillar. Value 1 allows passage.

pheight02

BYTE

0

Sets the height of the pillar. Value 4 allows passage.

pheight03

BYTE

0

Sets the height of the pillar. Value 1 allows passage.

pheight04

BYTE

0

Sets the height of the pillar. Value 2 allows passage.

budget

BYTE

8

PillarsOccupied

BOOL

False

PillarsResetting

BOOL

False

SecretDoorClosed

BOOL

True

Whether the Secret Door in the Pillar Room is open or closed

PillarRoomSolved

BOOL

False

No effect. Use pheight instead for instant effect.

VCPboolOperated

BOOL

False

VCPOperatorID

INT

-1

ButtonsPushed

INT

0

VaultClosed

BOOL

True

Whether the Vault Door is open or closed

Submitted by Calidus, thanks to G'havin, D'Lanor and A'lan!

Additions by D'Lanor

ConfiguringKadishTolesa (last edited 2008-12-27 16:35:30 by localhost)