Change Marker Progress
It is possible to change the marker progress of a player with the Vault Manager. This may be useful, if you have to set back a player on the green markers, to re-access the Great Zero for removing the bug.
- Load the Vault Manager and Subscribe to the player you want to change.
Browse to the ChronicleFolder.
- Click on the GZGames entry.
- Available Values:
1 green:greenlt 10:15
Sets to the green markers. 10:15 means 10 of 15 markers found.
2 red:redlt 10:15
Sets to the red markers. 10:15 means 10 of 15 markers found.
0
Sets the markers on 0 (no Markers of any color active)
- Click on Apply to make the changes available.
IMPORTANT If you put the VM to 15 out of 15 green markers you can reinitialize the red markers in Rezeero. To reactivate the GZ Link as well you must set the KIMarkerLevel Value to 1.
Explanation of KIMarkerLevel variable:
KIMarkerLevel = 1
Player is doing green marker quest, no access to GZ (even if nexus link fixed)
KIMarkerLevel = 2
Player is doing red marker quest, access to GZ (if nexus link fixed)
KIMarkerLevel = 3
Player has finished red marker quest, access to GZ (if nexus link fixed) and GZ Calibration Center
Submitted by KlyX
KIMarkerLevel by D'Lanor
Yellow marker bug and how to fix it
Since there are more than 30 GZ Markers a situation can occur where a player clicks on one of those spare GZ Markers while already doing a yellow GZ Calibration Marker mission. The GZ Marker will then take the slot of the yellow marker that should be in it, which makes finishing the mission impossible.
The steps to correct this are as follows.
- Load the Vault Manager and Subscribe to the player you want to change.
Browse to the ChronicleFolder.
- Click on the GZGames entry.
- There you see:
2 yellow:yellowlt 10:15
This is an invalid value. Yellow markers should not use this Chronicle!
- Change this value to 0
- Click on Apply to make the changes available.
- Tell the player to relog to see the change.
Submitted by D'Lanor